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www.TopGunQBacademy.com. Multiple West Coast Offense. There is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense. A Comparison in Terminology .
www.TopGunQBacademy.comMultipleWest Coast OffenseThere is a Major Difference in Terminology betweenthe Bill Walsh Offensethe Old BYU Offense and the Multiple West Coast OffenseA Comparison in Terminology In Walsh’s offense, the basic offense is built on series for play-calls.NOTE: a “3” can be added to the passing series number denoting that it is a 3-step drop.
  • A)TEENS:  ALL  RUNS.  B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION.C) 30'S: ALL RUNS. D) 40'S: ALL RUNS.   E)  50'S: ALL PASSES (SLIDE PROTECTION). F) 60'S: ALL RUNS.  G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE
  • Walsh Offense
  • The formation is called by color (Red left / right, Orange Left / Right)
  • Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion)
  • The protection is called by number (322 Scat)
  • The primary receiver’s route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receiver’s route)
  • This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes.
  • NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their respective West Coast Systems.
  • A comparison in terminologyWalsh’s Offense and theMultiple West Coast OffenseFinding the Winning Edge p. 502Walsh Offense Terminology:"Spread Right Eagle Right 2-Jet E Drive Z Post"Multiple WCO Terminology:"Hum Trunk Right 928 Dig - Stop Queen"In the Edwards BYU / Chow USC Offense
  • The basic offense is built on series numbers for pass protections.
  • In the USC basic dropback passing game, they have nine passes.
  • They call it the 60 Series. They have a pass for each of the 60 numbers.
  • Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.
  • 2001 C.O.T.Y Clinic Manual p. 58Chow / USC Pass System
  • Used colors for formations, (now USC uses names a lot Dual, Flank etc.)
  • A) 40-series: The T.E. and both backs stay in for protection
  • B) 50 series: Quick Protection C) 60 series: Backs check release opposite sides & can be called “HOT” 66 Will / 66 Sam  D) 70 series: Weakside attack - both backs weak flow – T.E. and FB check before releasing. E) 80 series: Strongside attack – stongside back releases immediately
  • Chow / USC Pass System
  • The formation is called by color (Red left / right, Orange Left / Right)
  • Motion is called by ‘Tag” (Red Right Zip)
  • The protection is called by a series number (60 - both backs check release)
  • The primary receiver’s route is called, every one else has to memorize their route 66 Y Bench Sam
  • The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a “Bench” route instead of his normal 66 route, and the F has a free release and is “hot” if the Sam Backer Blitzes.
  • Chow / USC Pass System
  • Although not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.
  • A comparison in terminologyNorm Chow’s Basic Offense and theMultiple West Coast Offense2001 C.O.T.Y Clinic Manual p. 63USC Offense Terminology:"Red Right 66 Y-Bench Fred”MWCO Terminology:"Split Right 414 Flat -V Max"Multiple West Coast Offense
  • Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick)
  • Passing offense: Single-side receiver across – backs routes are called – protection is called
  • Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes
  • Formations are called with descriptive one-syllable names for easy learning and repeating
  • Everyone is told what to do in the play call (no memorizing)
  • Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation
  • Overview
  • Introduction
  • Philosophy of the system
  • Play-calling Philosophy
  • How the run game is set up
  • How the passing game is set up
  • Basic drop back pass protection
  • Incorporating two separate sets of progressions
  • The formations system
  • How motions are called
  • How shifts are called
  • How the play-calls are made
  • Practice / Installation Philosophy
  • How the call sheet is set up and used
  • Introduction
  • As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches
  • This system allows you to spend quality time teaching fundamentals, because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players
  • Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless
  • Introduction (cont)
  • Easy to understand and easy for players and coaches to learn
  • Simple to install in a short period of time
  • Allows a team to make adjustments at anytime during a game
  • Extremely flexible
  • Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts, motions and multiple formations!Philosophy of the System
  • Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority
  • Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield
  • We also have to go into any given season being able to beat the bump & run defender consistently – we use our own innovative techniques
  • Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included)
  • Have the capability to make immediate adjustments during a game
  • Create an offense that is hard to prepare for because it is so multifaceted
  • Use multiple formations and a multitude of plays
  • Take what the defense gives us most all of the time
  • Spend quality time teaching individual technique every practice
  • Play Calling Philosophy
  • Make sure the players are fundamentally sound
  • Spread the ball around to many players
  • Call plays that get the players in a position to succeed – if they make big plays, it’s a plus
  • Put the ball where the defense is vulnerable
  • Only audible when absolutely necessary
  • Do everything we can to put the defense on their heels
  • Keep the ball from the defense if necessary (a ball-control offense)
  • Push the ball downfield and score points (if you decide you have to get into a shootout)
  • How the Run System Is Set Up
  • Basic line splits
  • The hole numbering
  • NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces.
  • THE RUNNING GAMEBASIC LINE SPLITS12”12”12”12”12”12”QBHOLE NUMBERING9753102468QBHow the Run System Is Set Up
  • The master calls
  • The line calls
  • NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix.
  • Blocking Scheme Master Calls14 / 15 “Zone”16 / 17 “Stretch”34 / 35 “Base”20 / 21 “Lead”28 / 29“Toss”41 / 50 “Trap”2 / 3 “Lead”Run System CallsHow the Run System Is Set Up
  • The backs numbering
  • Single-back numbering (Teen series)
  • There is NO lead blocker on the playside
  • Two-back numbering (20 series)
  • There is a lead blocker on the playside
  • The back lines up at 7½ yards behind the LOS
  • 16 StretchDoes NOT have a lead blocker to the play-side26 StretchDoes have a lead blocker to the play-sideHow the Run System Is Set Up
  • Single – Fullback type plays
  • 40 series
  • Back lines up on the weak-side
  • 30 series
  • Back lines up on the weak-side
  • 50 series
  • Back lines up on the Strong-side
  • 30 Series30 Draw40 Series40 Draw50 Series50 DrawHow the Run System Is Set Up
  • Quarterback movement
  • Single – DigitQB series – “Zero Draw” / “1 Draw”Single – DigitQB series “2 Lead Draw”Play-side Line CallsPlay-side Line CallsPlay-side Line CallsBackside Line CallsHow the Passing System Is Set Up
  • Receiver routes are called single-side receiver across
  • PASS PLAY CALLING SYSTEMSPLIT RIGHT 628SLOT RIGHT 628The Wide Receiver Route Tree9SLICEDRIVE78 Skinny6 (Square-in)6 (Dig)BENCH853421DARTSTAB(MOTOR DOWN)0DRAG (non quick 2)SMASHSPOTQBTight-end Inside Receiver Route TreeTIGHT-END / INSIDE RECEIVER PASS ROUTES987DRIVE6534SHAKE21STABSTICK0QBRunning Back’s Route TreeCALLED PASS ROUTES FOR RUNNING BACKSCORNERUPWHEELPOSTSTABSTOP"V""M"SNEAKCUTFLATCREASESHOOTQBSWINGQuarterback DropsDrops from Under CenterDrops from Under CenterExamplesDrops from ShotgunDrops from ShotgunExamplesSpecial SituationThrowing from a balancedfour or five-wide receiver setSpecial Situation:Throwing From a BalancedFour or Five-receiver Set
  • When we get into a balanced, four or five-receiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route).
  • An example of this type of play-call would be “Dallas Right, 39 F Stab Jack”. The protection call (Jack) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
  • StabJack ProtectionXZHQBY9933F“Dallas Right, 39 F Stab Jack”Tagging Mirrored Routes
  • When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern, we “tag” it.
  • StabJack ProtectionXZHQBY99Post3F“Dallas Right, 39 H Post - F Stab Jack”Special Situation:Throwing From a BalancedFour or Five-receiver Set (Cont.)
  • Another example would be “Maui Right, Rub - Dart, F Juke Gone”. The protection call “Gone” tells the line to block away from the call side “Right”.
  • Gone ProtectionHYXQBRubFZRubDartDartJuke“Maui Right, Rub - Dart, F Juke Gone” Switch Passes(with Mirrored Routes)
  • We’ll call Dallas Right Switch Left (or Right) Quick 22
  • The “left-side” receivers will run the ‘switch’ quick-2’s, and the other side receivers will run the regular quick-2 routes.
  • Example: Dallas Right, Switch Left, Quick 22, JackSwitch Passes(with Complimentary Routes)Perhaps when going no-huddle
  • We’ll call
  • “Dallas Right Switch Right 88-Dig, Queen”
  • Now the “right-side” receivers will run the ‘Switch’ 8-routes, and the other side receivers will run the regular Square-in / Dig routes.
  • You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation.
  • Example: Dallas Right, Switch Right, 88 Dig, QueenSwitch Passes(on both sides)
  • We’ll call
  • “Dallas Right Switch Spot – 7 F Choice Jack”
  • Both sides will run “Switch” releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes.
  • We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.
  • Example: Dallas Right, Switch, Spot – 7 F Choice JackHorse Passes(H and Y Switch)
  • We’ll call
  • “Press Right Horse 826 H Chase Jack”
  • Everyone does their route called except not the H and the Y are “Switching”.
  • Example: Press Right Horse 826 H Chase JackHaze Passes(H and Z Switch)
  • We’ll call
  • “Press Right Haze 863 H Shoot Queen
  • Everyone does their route called except not the H and the Z are “Switching”.
  • Example: Press Right Haze 862 H Chase JackSeam Releases
  • We’ll call
  • “Dbl. Stack Right Seam 787 H Dig Jack
  • Seam tells the X and the Z to run Seam Releases.
  • Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
  • Example: Dbl. Stack Right Seam 787 H Dig JackBurst Releases
  • We’ll call
  • “Dbl. Stack Right Burst 45 F Choice Jack
  • Seam tells the X and the Z to run Burst Releases.
  • Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
  • Example: Dbl. Stack Right Burst 45 F Choice JackPlay-action System
  • Names of animals / reptiles will be used to tell the offense what “action” is to be performed in the play-action passing game.
  • FOX 2 / 3 = Lead (ISO) action
  • COUGAR = Counter action with Waggle action by the quarterback
  • ZEBRA = Outside Zone action with boot action by the quarterback
  • SPRINT = Move the pocket
  • NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake
  • Example: Near Right Fox 2 - 628Example: Far Right Fox 3 – 786 ChowExample: Far Right Cougar 6 – 528 F FlatExample: Far Right Zebra 6 – 526 F FlatExample: Near Right Sprint Right OptionPass ProtectionPass ProtectionsPass Pro Line CallsBasic pass protection“Jack” and “Queen” calls – if we want to get both backs out and still employ a six-man protection scheme.Direction of release by the backs
  • The pass protection calls tell the backs which side the release from
  • This allows for a great deal of diversity in the offense
  • Examples
  • Near 839 H – V Queen: The back behind the QB will release to the Strongside due to the protection call
  • Near 639 F – V Jack: The back behind the QB will release to the Quickside due to the protection call
  • Example: Near Right 839 H – V QueenExample: Near Right 639 F – V JackJack
  • A “Jack” call free releases the Back on the Strong-side.
  • The other back will check release to the “Quick-side.”
  • The Center, Strong-side Guard, and Tackle will block to the strong-side.
  • The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.
  • Queen
  • A “Queen” call free releases the Back on the Quick-side.
  • The other back will check release to the “Strong-side.”
  • The Center, Quick-side Guard, and Tackle will block to the Quick-side.
  • The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.
  • Other protections“Gone” gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side.“Gone” is just “Queen” Protection for the linemenPass ProtectionLine Call Examples
  • Roc (Lou)
  • Rip (Liz)
  • Ram (Lion)
  • Rifle (Laser)
  • Recon (Loco)
  • Base
  • Roc CallLine has a 3 on 3 scheme – the back double-reads and then goesRip CallLine has a 3 on 4 scheme – the back checks one man and then goesRam CallLine has a 4 on 4 scheme – the back double-reads and then goesRifle CallLine has a 4 on 5 scheme – the back checks one man and then goesRecon CallLine has a 5 on 6 scheme – the back takes what’s left off the edgeBase CallLine has a 1 on 1 scheme – the backs also have a 1 on 1 schemePass Play Examples
  • SPLIT RIGHT 414 F- V QUEEN
  • FLANK RIGHT 17 – F CHOICE JACK
  • HULA RIGHT DRIFT – 6 F SMASH GONE
  • SPLIT RIGHT 414 F "V" QUEENFLANK RIGHT 17 F CHOICE (UP) JACKHULA RIGHT DRIFT – 6 F SMASH GONEIncorporating Two Separate Sets of Progressions
  • Similar to having two separate pass plays in one play-call
  • The QB comes to the line and decides which two - three progression read to go with
  • Examples:
  • Split Right 414 Swing / “V” Queen
  • Gun Far Right Trick 680 Corner / Cut Gone
  • NOTE: HOT routes are built into each pattern
  • Designated by Darkened Circle
  • SPLIT RIGHT 414 F - "V" QUEENGUN FAR RIGHT TRICK 680 CORNER / CUT GONEThe Formation System
  • When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
  • But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.
  • This gives us the ability to take advantage of specific match-ups.
  • EXAMPLE:
  • We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker.
  • We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.
  • Scripting Our Formations
  • We will script the first 15-plays with 15 different formations / (motions)
  • We can tell what formations they have not had time to prepared for, and then attack them with those formations
  • Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents
  • Personnel Groups & FormationsThe Formation System
  • Two backs
  • Split, I, near/far, strong/weak
  • SPLIT RIGHTSPLIT LEFTSPLIT RIGHTWING RIGHTNOTE: If you don’t hear a backfield call when you normally would, line up in “Split backs” I RIGHTI LEFTNEAR RIGHTFAR RIGHTSTRONG RIGHTWEAK RIGHTThe Formation System
  • Tight-end “flex” type formations
  • Flex and Spread
  • FLEX RIGHTSPREAD RIGHTThe Formation System
  • T – Formations (One-back)
  • Trey, Trex, Trick, Trunk
  • TREY RIGHTTREX RIGHT(Y is Flexed)TRICK RIGHTTRUNK RIGHTThe Formation System
  • Bunch Type Formations
  • Crush, Press
  • CRUSH RIGHTPRESS RIGHTThe Formation System
  • Stack Type Formations
  • Stack, Double Stack, 3 – Stack
  • STACK RIGHTDOUBLE-STACK RIGHT3 – STACK RIGHTThe Formation System
  • Moving backs within the formation
  • FAR RIGHT TREYNEAR RIGHT TREYWEAK RIGHT TREYSTRONG RIGHT TREYThe Formation System
  • Two backs
  • Split, I, near/far, strong/weak
  • Single backs
  • Regular, ace, near/far, strong/weak
  • Special formations
  • Close, flex, open (trick) and under
  • Shifting
  • Shifting is a tactic used to either confuse the opposition, or force them to run a “base” defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
  • Shifting (Cont.) 2
  • We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be “Tank, Trey Right”. In this case, the term “Tank” would tell the players to line up in a “Tank Left” formation, and then shift to a “Trey Right” formation when the QB yells “Go”.
  • Tank, Trey RightYZQBXHFXYQBHZFShifting (Cont.) 3
  • Another example would be in the play-call “Dance – Maui Right”. In this case, the eligible receivers will line up in a “Dance Left” formation, and then sprint to a “Maui Right” formation when the QB yells “Go”.
  • Dance, Maui RightYZQBXHFXYFZHQBMotionsHow to Call Motions
  • Every eligible receiver has a specific “tag”call.
  • The “tag” occurs at the beginning of the play call to alert the specific player.
  • We motion to the called formation.
  • Z Receiver Motion
  • ZOOM: “Z” goes in motion across the formation.
  • ZIP: “Z” goes in short motion into the formation.
  • Zoom, Far RightZip, Split Right X Receiver Motion
  • EXIT: “X” goes in motion across the formation.
  • ENTER: “X” goes in short motion into the formation.
  • Exit, Bunch
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